Kalimnell: The Life, Times and Death of Jeffrey Orton
A law abiding monk who travels the land to gather all the laws he can find.
HP: 10 *AC: 16 *Initiative: +3
Saving Throws *Fortitude: 4 *Reflex: 5 *Will: 5*Weapons & Attacks
|Kama||Attack Bonus +3||Damage d6+3||Critical x2|
|Unarmed||Attack Bonus +3||Damage d6+3||Critical x2|
|Flurry of Blows||Attack Bonus +1/+1||Damage d6+3||Critical x2|
Class Skills Balance: +3 Climb: +3 Concentration: +2 Craft(Bookbinding}: +4 Escape Artist: +4 Hide: +3 Jump: +4 Knowledge(Arcana): +4 Knowledge(Religion): +4 Listen: +4 Move Silently: +3 Profession(Bookkeeping): +3 Sense Motive: +4 Spot: +4 Swim: +4 Tumble: +4
Gear: Backpack, Waterskin, 7 days trail rations, Bedroll, Sack, Flint & Steel, 3 Torches, Book of LawsSpecial Abilities/Feats
|Improved Unarmed Strike||You do not incur attacks of opportunity from unarmed attacks|
|Improved Grapple||You do not incur attacks of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks|
|Endurance||You gain a +4 bonus on checks versus nonlethal damage|
|Die Hard||When reduced to negative hit points, you may choose to fight disabled rather than fall unconscious. You can take a move action without taking any damage, but if you take a standard action you lose 1 hp. If you fall to -10 hp you die.|
Currency Platinum: Gold: 5 Silver: Copper:
Wynd travels from city to city gathering all of the most outlandish and interesting laws that he can find. He is quite devout in following all of the laws in whatever region he is in.
Wynd was raised in a mercenary camp called the Mountain Duelists. It was there that he learned his fighting skills, and the value of law and order. He left the camp when he was 19 to seek adventure and explore the laws of distant lands.